![faceshift motion capture faceshift motion capture](https://ars.els-cdn.com/content/image/1-s2.0-S1665642317300081-gr10.jpg)
Using VR at AppleĪccording to Digi-Capital, AR and VR combined are expected to be a $150 billion business by 2020, as entertainment companies, media giants and the gaming industry look to exploit the new technology to lure in consumers. And next year Sony will unveil Project Morpheus for PlayStation, Microsoft is expected to release a developer kit for its HoloLens augmented reality glasses, and Facebook-owned Oculus Rift also should be unveiling a dev kit for its much anticipated $1,500 product. Samsung just released its $99 Gear VR goggles, which use a Samsung smartphone to power VR content that ranges from games to entertainment. Many analysts believe 2016 will be a watershed year for AR/VR tech. Apple declined to confirm the acquisition to TechCrunch, simply saying "Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans."įaceshift makes technology that allows an actor's face to be replicated on an animated avatar. Rumours of the Apple purchase had surfaced earlier in the year, but TechCrunch cited unnamed sources Tuesday in confirming the report. The tech was used in the new Star Wars movie.
![faceshift motion capture faceshift motion capture](https://photos5.appleinsider.com/archive/gallery/14145-9404-150904-Faceshift-l.jpg)
Now it's adding another company to its quiver, Swiss-based Faceshift, whose motion capture tech allows animated avatars to double the facial movements of real actors. As the virtual- and augmented- reality wars heat up, Apple is making sure it stays competitive with occasional acquisitions such as AR pioneer Metaio and 3D sensor outfit PrimeSense.